Apologies for the bad quality – Was forced to take a picture with my phone since I don’t have any capture software. Anyway this is a pretty badass score I got not too long ago, and it made me want to write a post on escort.
Let me first explain how escort works, for those of you that haven’t played it before or didn’t get it, which is no shame because it can be a confusing mode at first. As per usual in a team game, there are two teams: one starts out defending the VIPs and as a result, they have kill contracts on all of the players of the other team. Then there is the other team, who have to try and break through to the VIPs, only with one catch: they can only stun enemy players, and their contracts concern only VIPs. So it is key to either rush a VIP for 100 points, or try to get through stealthily and stun people as you go.
There is one more catch: the VIP-defenders can’t get stealth-bonuses and the VIP-assassins can. This means that you can cause a chase, at which point the VIPs will start running, whereas the VIP-defenders will not be stopped from running because they have to kill you whatever it takes.
Okay so with that out of the way, I’ve got to be honest first: I haven’t played escort much. Back in Brotherhood I generally only played Manhunt/Wanted (hey, I stuck by what I did best!), but even while branching out in Revelations escort sort of got left out. Now the scores here are hardly what I usually get, and on average I’m on about ~5000-6000 points, which is still very good, or so I think. If you don’t, well, leave my poor ego in tact. What I wanted to talk about is what really happened this match, and how you might prevent it.
One of the first things I noticed was that the other team (we started hunting VIPs) really hugged their VIPs, which is generally a good strategy, but they didn’t move actively to kill targets unless they got close. Always remember that if you have multiple targets, and another one is close, then their portrait will still light up. The only difference is that you have to keep an eye on the little portraits next to your main target’s portrait, which are the ones that light up. One goes flashy, and you know you’ve got to keep your eyes wide open.
I think perhaps a part of the opposing teams passiveness was that they had no way of discerning their targets. There are plenty of lookalikes in this gametype and if you don’t have a way of spotting someone in a crowd (templar vision, charge) then you’ll have a hard time defending your VIPs. While assassinating the VIPs I played with mute and smoke, which proved a rather deadly combination. Always beware of that combination when you’re hugging a VIP, because if you get muted and smokes together with your VIP, he’s dead no matter what. Again, it’s better to be proactive. (Good advice in life, too, I hear!)
Later in the match, when we were defending VIPs, I went with templar vision and smoke, which worked like a charm. Templar vision to spot them and when that’s on cooldown, just drop the smoke when you panic. It’s saved our VIPs more than once, though I noticed another thing: people were too fixed on VIPs, and by that I mean the other team. They came running, charging, practically screaming warcries if they could’ve, trying to rush our VIP (we’d lost one of two) to death. Hint: it didn’t work because it makes you obvious very quick. You are in fact better off trying to stun people without getting the VIP than you are killing the VIP. The moment you go running for a target while there’s someone around, even if you get him, they’re always going to get more points in return by killing you which only works against you.
Anyway I’ll bet there are a dozen more profile sets that are effective in escort, but these are the ones I’ve found most effective, and as you can see it worked pretty well. I might add more ‘tips’ as I play it a little more. I might just play it a lot, if I can drag my regular team mates into playing a few matches of escort.
Either way, that’s it for now, so thank you for reading. Remember to email me at kedenb@gmail.com or comment if you have anything to add or even if you would like me to write on another mode next. (I can imagine Deathmatch might be interesting, since there is much more room for different profile sets). For now though, take care and till next time!
